List Price :
$1,199.00 Price :
$1,129.98 as of 2013-03-31 10:23 AM
Product Description
The best design. For the best performance We designed every aspect of the all-new MacBook Pro with performance in mind. The entire internal structure was built to house the very best high-performance components: all-flash storage, the latest quad-core processors, powerful discrete graphics, massive amounts of memory. Yet despite packing such an enormous amount of power into such a slim design, we still achieved an astonishing 7-hour battery life. Together, they make this MacBook Pro the world's most advanced notebook.
Operating System:
- Mac OS X Lion v10.8
Graphics:
- Intel HD Graphics 4000
Audio and Speakers:
- Apple-designed Dual Stereo Speakers
Networking, Wi-Fi, and Wireless Options:
- 802.11n Wi-Fi wireless networking;3 IEEE 802.11a/b/g compatible
- BluetoothTM 4.0
Battery:
- Built-in 77.5-watt-hour lithium-polymer battery
- Up to 7 hours wireless web
Power:
- 60W MagSafe Power Adapter
Camera:
- 720p FaceTime HD camera
Ports, Slots & Chassis:
- Native Mini DisplayPort Output
- Auio line in
- Audio line out
- SDXC card slot
- MagSafe power port
- Gigabit Ethernet port
- FireWire 800 port (up to 800 Mbps)
- 2 USB 3.0 ports
- Thunderbolt Port (up to 10Gbps)
- Kensington® Lock
Color:
- Silver
System Dimensions:
- Height: .95 in.
- Depth: 8.94 in.
- Width: 12.6 in.
- Weight: 4.5 lbs
Keyboard:
- Backlit keyboard
Amazon.com
The Apple MacBook Pro features Intel's new third-generation Core architecture for a boost in processor and memory speeds. New next-generation graphics deliver performance levels that are up to 60 percent faster than before. And high-speed Thunderbolt I/O lets you transfer data at rates up to 10 GBps. The MacBook Pro is a great computer that just got even greater.
The 13.3-inch MacBook Pro (view larger).
As with previous models, the MacBook Pro features a precision unibody enclosure crafted from a single block of aluminum, creating a thin and light mobile computing workhorse (less than 1 inch thin and just 4.5 pounds) that's also highly durable. It includes a 13.3-inch, LED-backlit glass display as well as a glass trackpad that doesn't include a button (for larger tracking area) that features Apple's Multi-Touch technology. You'll also get up to 7 hours of battery life while on the go.
The MacBook Pro also now includes both a high-speed Thunderbolt port and two USB 3 ports, enabling you to easily connect to external displays and a wide variety of high performance peripherals.
This version of the 13.3-inch MacBook Pro (model MD101LL/A) features a 2.5 GHz Core i5 dual-core processor, 500 GB hard drive, and 4 GB of installed RAM. Other features include an 8x SuperDrive, ultra-fast Wireless-N Wi-Fi networking, Bluetooth 4.0 connectivity, an SDXC card slot, and a FireWire 800 port (see full specifications below).
Includes iLife '11 suite with iPhoto, iMovie, and Garageband (see larger image).
Key Features
Intel Core i5 Dual-Core Processing
The MacBook Pro packs plenty of power thanks to the latest Intel Core i5 processor, which features a faster processor, more powerful graphics, and a memory controller integrated into a single chip. The third-generation dual-core Intel Core i5 has a 2.5 GHz speed, which can dynamically accelerate up to 3.1 GHz to match your workload thanks to updated Intel Turbo Boost Technology.
And with the Intel HD Graphics 4000 processor, you get up to 60 percent faster graphics. So the video you watch, the FaceTime calls you make, and pretty much everything else you do is smoother and more detailed.
High-speed Thunderbolt and USB 3 Ports
A high-speed Thunderbolt port allows the MacBook Pro to transfer data at lightning-fast speeds and connect displays like the Apple Thunderbolt Display, enabling you to turn this highly portable notebook into a highly versatile workstation. And with two USB 3 ports, you'll be able to connect the latest USB 3 devices and access a pipeline that's up to 10 times faster than USB 2.
The smooth, buttonless multi-touch trackpad (see larger image).
Because Thunderbolt is based on DisplayPort technology, you'll be able to connect to a high-resolution display from the same port. Any Mini DisplayPort display plugs right into the Thunderbolt port, and you can also connect displays that use DisplayPort, DVI, HDMI, or VGA connections with an existing adapter. You'll also be able to include your display into a daisy-chained set of peripherals.
Integrated HD FaceTime Webcam
You'll be able to easily connect with friends, family, and business colleagues using the MacBook Pro's HD 720p FaceTime camera, which is integrated into the thin bezel above the display and features three times the resolution of the previous FaceTime camera. And with Apple's FaceTime application, you're not limited to video chats with other Macs--you can now make video calls to iPhone and iPod touch users.
Buttonless Multi-Touch Trackpad
With no button on the glass trackpad, there's more room to track and click--left, right, center, and everywhere in between. Without a separate button, the trackpad gives your hands plenty of room to move on the large, silky glass surface. It also incorporates Multi-Touch gestures--including swipe, pinch, rotate, and four-finger swipe. And it also now supports inertial scrolling, an intuitive way to scroll through large photo libraries, lengthy documents and long web sites.
Key Specifications
See larger image.
- 13.3-inch LED-backlit glossy widescreen display with edge-to-edge, uninterrupted glass (1280 x 800-pixel resolution)
- 2.5 GHz Intel Core i5 dual-core processor (3.1 GHz with Turbo Boost Technology; 3 MB L3 cache)
- Intel HD Graphics 4000 integrated graphics processor
- 500 GB Serial ATA hard drive (5400 RPM)
- 4 GB installed RAM (1600 MHz DDR3; supports up to 8 GB)
- 8x slot-loading SuperDrive with double-layer DVD support (DVD±R DL/DVD±RW/CD-RW)
- Built-in HD 720p FaceTime HD camera for video chatting
- Wi-Fi wireless networking (based on 802.11n specification; 802.11a/b/g compatible)
- Gigabit Ethernet wired networking (10/100/1000)
- Bluetooth 4.0 for connecting with peripherals such as keyboards, mice and cell phones
- Thunderbolt port (up to 10 Gbps) with native video output support for Mini DisplayPort plus DVI, VGA, dual-link DVI, and HDMI (requires adapters, sold separately)
- Two USB 3 ports (up to 5 Gbps; backwards compatibility with USB 2)
- FireWire 800 port (up to 800 Mbps)
- SDXC card slot (supports cards up to 64 GB in size)
- Stereo speakers with subwoofers
- Combined audio line in/out (digital/analog)
- Dimensions: 12.78 x 8.94 x 0.95 inches (WxDxH)
- Weight: 4.5 pounds
- Up to 7 hours of battery life
What's in the Box
13.3-inch MacBook Pro, display cleaning cloth, 60W MagSafe Power Adapter, AC wall plug, power cord, printed and electronic documentation
Limited Warranty And Service
The MacBook Pro comes with 90 days of free telephone support and a 1-year limited warranty, which can be extended to 3 years with the AppleCare Protection Plan.
Installed Software
At the heart of every MacBook Pro--and every Mac--is OS X Mountain Lion, the world's most advanced desktop operating system. Since the software built into every Mac is created by the same company that makes the Mac, you get a fully integrated system in which everything works together perfectly. OS X works with the processor in your Mac to deliver the best possible performance. Power Nap even takes advantage of the Mac hardware to keep the entire system up to date while it sleeps.
- OS X Moutain Lion (includes Mac App Store, Safari, Mail, Messages, Calendar, Contacts, Reminders, Notes, Time Machine, FaceTime, Photo Booth, Game Center, iTunes, and more)
iLife helps you do more with photos, movies, and music than you ever thought possible. In iPhoto, you can browse, edit, and share your photos in stunning new full-screen views. Create epic Hollywood-style movie trailers from your home video in iMovie. And GarageBand gives you everything you need to make a great-sounding song--including tools for keeping your song in perfect rhythm and guitar and piano lessons.
- iLife (includes iPhoto, iMovie, and GarageBand)
AppleCare Protection Plan
Because Apple makes the hardware, the operating system, and many applications, the Mac is a truly integrated system. And only the AppleCare Protection Plan gives you one-stop service and support from Apple experts, so most issues can be resolved in a single call. Extend the complimentary service and support on your Mac to 3 years from the original Mac purchase date with the AppleCare Protection Plan. You get direct telephone access to Apple experts for technical questions, and you get global repair coverage--including both parts and labor--for your Mac and select Apple peripherals.
Optional Accessories and Related Products
| 60W MagSafe Power Adapter Need an extra adapter for home or work? The MagSafe Power Adapter is held in place magnetically, so if someone trips over it, the cord disconnects harmlessly while your MacBook Pro stays put on your desk. |
| Apple Thunderbolt Display The world's first Thunderbolt display doesn't just give you more pixels. It gives you more possibilities. Built-in Thunderbolt technology lets you connect as many as six devices through a single port and transfer data up to 20 times faster than with USB 2.0. |
| Time Capsule Time Capsule is the revolutionary backup device that works wirelessly with Time Machine in OS X Leopard or later. It automatically backs up everything, so you never have to worry about losing important files. It also doubles as a full-featured 802.11n Wi-Fi base station. Choose from 2 TB and 3 TB models. |
| AirPort Extreme Base Station Speed, range, and easy setup make AirPort Extreme the perfect wireless solution for home, school, and small business. It offers simultaneous dual-band support and lets up to 50 people share Internet access, a wireless network, a hard drive, and a printer. |
| Apple Magic Trackpad Magic Trackpad is the first Multi-Touch trackpad designed to work with your Mac desktop computer, and it supports a full set of gestures. Click, scroll, swipe, and rotate to control what's onscreen. Use it along with your mouse or as an alternative to one. |
| Apple Wireless Keyboard The sleek aluminum Apple Wireless Keyboard lets you type in front of your computer, on your lap, or anywhere within range. It's also incredibly thin and streamlined, so it sits on your desk surrounded by nothing but glorious space. |
| Apple World Travel Adapter Kit Essential for any traveler, this World Travel Adapter Kit includes the Apple USB Power Adapter, USB Cable, and six interchangeable AC adapter plugs that let you plug your Apple MagSafe Power Adapter, Portable Power Adapters, and AirPort Express into most electrical outlets around the world. |
| Apple Mini DisplayPort to VGA Adapter The Mini DisplayPort to VGA Adapter lets you connect a standard analog monitor, projector, or LCD that uses a VGA connector or cable to a Mac with a Mini DisplayPort. |
- 2.5 GHz Dual-Core Intel Core i5 processor
- 4 GB DDR3 RAM; 500 GB Hard Drive
- 13.3 inch LED-backlit display, 1280-by-800 resolution
- Intel HD Graphics 4000
- Ships in Certified Frustration-Free Packaging
More About Apple MacBook Pro MD101LL/A 13.3-Inch Laptop (NEWEST VERSION)
An animation is defined as a visual change in a scene along with other respect to time. The visual change in the scene isn't only associated With all the change at the position of these object, but also with other its shape, color, transparency, structure and texture. An crucial point about animation is that it usually signifies the hand drawn or artificially drawn sequence of images, Which contrasts in to the movies where actors' performances with real-world scenes appear to be recorded. In early times, animations were made by hand by drawing each and every scene one by one on paper after which painted.This procedure was needless to say really troublesome and time-consuming. Nowadays, the use of computer technology has made the animation method progressively simpler and far more powerful. The process of drawing images and playing them back at a high speed With all the help to of computer software if you want create an illusion of movement is referred to as computer animation. The illusion of movement is created by displaying a picture around the computer screen, then swiftly replacing it by a new image, that is much like the previous image, but shifted slightly.
The field of computer animation can be a subset of both computer graphics and animation technologies. Computer animation is generally achieved through a series of geometric transformations-scaling, translation, rotation or any mathematical technique-to develop a sequence of scenes. In addition, the animation can be produced by varying any of those following:
Camera parameters: It involves the camera position with other respect to the object, distance in one the object, orientation, and focus.
Lighting conditions: It involves direction and color of light, great deal of lights, and so on.
These days computer animation is widely utilised in the entertainment industry for Making motion pictures, cartoon movies, and video games. In addition, It's being used in education and training, industrial applications, virtual truth systems, advertising, scientific visualization and numerous engineering applications.
In the early days, an animation sequence was created by drawing various images in distinct frames after which showing them at a high speed. However, these days, animations appear to be created With the assistance to of computers. In computer animation, the frames required for animation seem to be generated employing computers, and appear to be then displayed on an output device at a high speed. A basic method to design an animation sequence consists of the four stages, namely, storyboard layout, object definitions, key frame specifications, and generation of in-between frames.
i. Storyboard layout: The storyboard is an outline of those action. This stage basically defines the motion sequence of these object as a set of fundamental events which are to adopt place. For example, although Making an animation sequence of cricket play, the storyboard layout would contain action and motion of batting, bowling, fielding, running, and so on. Based on the type of animation to be created, the storyboard consists of a set of rough sketches, models, or even in some instances it would be verbal description or listing of standard Suggestions of these motion.
ii. Object definitions: Once the storyboard layout has been prepared, the subsequent step is to define all the objects or participants at the action. The objects are either described in terms of their dimensions, shapes (such as polygons or spline surfaces), colors, movements, or any other added Info Which can help in defining the objects. For example, whilst Creating animation for cricket play, the object definitions could be player's dimensions, colors of their uniform, dimensions of these ball, bat, stumps, etc.
iii. key frame specifications: The subsequent step in the procedure of Generating animation is always to specify main frame specification. A major frame is actually a detailed drawing of these scene at a confident time at the animation sequence. In each major frame, the position, color, shapes, etc., of all the objects is positioned based on a particular point of time for that frame. a lot more the wide range of frames, smoother will be the animation. For complex motions, one have to specify more major frames as than the simple, slowly varying motions. Some major frames are specified at extreme positions, where others seem to be spaced such that the time interval between them isn't also large.
iv. Generation of in-between frames: Once the significant frames appear to be specified, the subsequent step is to generate intermediate frames. The total wide range of in-between frames required for an animation depends upon the display media which is to be used. For example, film requires 24 frames per second, and graphics terminals require much more than it is 60 frames per second. Typically, time intervals towards the motion appear to be set up such that there are three to five intermediate frames between any two major frames. In addition, some major frames can also be duplicated Based on the speed specified to the motion. For example, for any one-minute film sequence without having duplication, 1440 frames could be required, of course, if we put five intermediate frames between any two major frames, then 288 key frames would only be required.
There are twelve basic principles of animation And this were introduced by the Disney animators Ollie Johnston and Frank Thomas in 1981 in their book The Illusion of Life: Disney Animation. The major aim of the principles was to produce an illusion of characters adhering into the simple laws of physics. However, these laws also dealt with far more abstract issues, including emotional timing and character appeal. The twelve standard principles of animation appear to be described as follows:
Squash and stretch:It is probably the most essential principle of animation. Its significant purpose would be to give a sense of weight and flexibility into the drawn objects. Stretch and squash system is basically employed for simulating accelerating effects especially for non-rigid objects. This system may be applied to basic objects just like a bouncing rubber ball, as nicely as to complex constructions like musculature of a human face. For example, when a rubber ball bounces and hits the ground, it tends to get flatten on hitting the ground. This extremely is squash principle. As soon as the ball starts bouncing up, it stretches at the direction of its movement. This really is stretch principle. An additional example is the stretching and squashing of a human face. When the muscles of human face appear to be stretched or squashed to an exaggerated degree, it can give a comical effect. essentially the most vital aspect of this principle is the fact that the stretching and squashing of an object doesn't affect its volume. That is, no matter how an object is deformed, it really should still appear to retain its volume.
Timing: Timing is one of these most important element of an animation. It refers in to the spacing between motion frames.The a lot more is the spacing between the frames, the more quickly the object will appear to move. The speed at And also this an object is moving delivers a sense of what the object is, what could be the weight of an object and The exact reason It's moving. Timing in an animation is critical for establishing the mood, emotion, and reaction of a character. For example, the blinking of an eye could be fast or slow. If It's slow, a character seems to be tired and lethargic. but when It is fast, a character seems to be alert and awake. Timing can too be utilised to communicate important aspects of the personality of a character.
Anticipation: It's utilized to prepare the audience to the upcoming motion or action and to make such action far more live and realistic. For example, a person throwing a ball has to very first swing his or her arm backwards, or a dancer jumping off the floor must bend his or knees first. These are preliminary actions which are utilised to emphasize the object movements. Anticipation can at the same time be used for less physical actions, such as a character looking off-screen to anticipate someone's arrival, or attention emphasizing an object that a character is on the point of pick-up.
Follow by way of and overlapping actions: Follow by way of refers into the actions which are performed in the end of the actual motion. Follow by way of actions emphasize the fact that characters follow the laws of physics, Which state that separate areas of a body will continue to move even after the character has performed the specified action. In other words, follow via captures how parts of an object continue to move even after other areas of that object have stopped moving. For example, the arm of a person continues to move even after throwing a ball. This can be a follow via action. Overlapping action is An additional crucial principle of animation. It is the tendency for parts of the body to move at different speeds and various times. For example, when a dog is running, all its body parts are moving at distinct rates. The timing of his legs is distinct from the timing of those movement of his tail, or ears. By overlapping the actions of an object's body, hair, tail, clothing, etc., it is possible to make your animation more fluid, natural and realistic. It is to be noted that even though Generating an animation sequence, an action really should never be brought to a complete stop before starting Yet another action. Overlapping maintains a continual flow between whole phrases of actions.
Staging: It refers to the presentation of an idea in such a way that It is completely and clearly understood. An idea would be an action, a personality, an expression or a mood. Its key aim would be to draw the attention of those audience to one of the most relevant action, personality, expression or a mood in a scene in order that It's easily recognizable. Staging helps in keeping concentrate on what exactly is relevant, and avoiding unnecessary details. It might be performed in many methods which include placing a character in a frame, employing a light and shadow, and setting an appropriate angle and position of these camera.
Straight in the future action and pose-to-pose action: These two appear to be the standard methods of Producing animation. In straight in the future animation, the animator draws a scene frame by frame from getting started to end. That is, he or she first draws the first frame of those animation, then the second, and so on until the sequence is complete. Pose-to-pose animation, on the other hand, is created by drawing a couple of major frames, after which Making in-between images. The straight in the future action allows you to create a more fluid, dynamic illusion of movement and is also greater for Generating realistic action sequences. about the other hand, pose-to-pose allows you to make far better dramatic or emotional scenes, where composition and relation to the surrounding seem to be much more important. with other computers, folks generally use a combination of these two techniques. That is, they very first plan out the overall procedure utilizing pose-to-pose approach, after which produce the in-between images using the straight ahead approach.
Slow in and slow out (or ease in and ease out): The simple idea behind this principle is that when the human body or other objects move, they need time for you to accelerate and slow down. For this reason, we add a lot more drawings near the beginning and end of our animation sequence to emphasize the extreme poses, and fewer drawings at the middle. This makes the animation looks more natural and realistic. For example, a bouncing ball tends to have several ease in and out when at the top of its bounce. because it goes up, gravity affects it and slows down (ease in), then it moves in downward direction much more and far more speedily (ease out), until it hits the ground.
Arcs: In genuine world, generally the actions tend to follow an arched trajectory. That is, all actions move in an arc. For example, when a ball is thrown or kicked, it moves along a parabolic trajectory. Thus, while Making an animation sequence, the animator need to make an effort to have motion following curved paths Instead of straight line paths. This will make the animation look more natural and realistic.
Exaggeration: Generally, a perfect imitation of truth makes the cartoons or animation static and dull. to create the animation lively and entertaining, the exaggeration is used. This effect is utilised to emphasize an action. One can exaggerate motion, for example, moving an arm just a bit at the same time far briefly in an extreme swing. Exaggeration might too involve the supernatural alterations in to the physical features of a character, or elements in the storyline itself. However, exaggeration need to be used in a careful and balanced manner, not arbitrarily. The major idea is to create some thing a lot more extreme if you want give it far more life, but not so significantly that it becomes unbelievable.
Secondary actions: they're generally utilized to create animation look far more interesting and realistic. Adding secondary actions into the main actions add much more life in to the scene, and can help to support the main action. For example, if a person is walking, he/she can simultaneously swing his or her arms, or maintain them in the pocket, or express his/her feelings by way of facial expressions, and so on. The main idea at the back of secondary actions would be to emphasize the significant action, Instead of taking attention away in one the significant action. Secondary actions can be included at the starting out and end of the movement, and not throughout the action.
Solid drawing: The major idea at the back of solid drawings is to create three-dimensional drawings, and giving them weight and volume. It is very crucial for an animator to realize the basic principles of 3D shapes, weight, balance, anatomy, light and shadow and other relevant characteristics. although these days, the computer animators need to draw less images simply because of the facilities offered by computers, nonetheless they have to require a standard Learning of animation principles and artwork.
Appeal: while Making an animation sequence, It is required to contain something that appeals the audience. Appeal in a cartoon character is similar to charisma in an actor. An appeal may be quality of charm, design, simplicity, communication or magnetism. It's important to note that an appealing character isn't necessarily sympathetic or good-evils or monsters can as well be appealing. It is basically the charm and charisma additional to the character to make it actual and interesting.
To handle the design and control of animation sequences, several animation functions including a graphics editor, a major frame generator, an in-between generator, and standard graphics routines are required. although these animation functions can be programmed utilizing a general-purpose programming language, which include C, Lisp, Pascal, or FORTRAN, nonetheless many specialized animation languages have at the same time been developed. These animation languages seem to be categorized into three types, that are as follows:
major frame systems: These are specialized animation languages which are made to generate the intermediate frames in one the user-specified key frames. Originally, these systems were designed as a separate listing of animation routines, but now these routines are frequently form a component in a a lot more general animation package. in the simplest case, every object at the scene is defined as a set of rigid bodies connected in the joints and using a limited wide range of degrees of freedom. For example, for a single-arm robot, one can specify six degrees of freedom including arm sweep, shoulder spin, elbow lengthening, pitch, yaw, and roll. If we specify 3-D translational and rotational for the base, then we can extend the number of degrees of freedom for this robot arm to twelve. However, for any human body, one can specify far more than it is 200 degrees of freedom.
Parameterized systems: These systems allow specifying the object motion characteristics as a part of the object definitions. The adjustable parameters control such object characteristics as degrees of freedom, motion limitations, and allowable shape changes.
Scripting systems: These systems allow the user to define object specifications and animation sequences Depending on the user-input script. Using the assistance to of the script, a library of different objects and motions could be constructed.
Apple MacBook Pro MD101LL/A 13.3-Inch Laptop (NEWEST VERSION) Reviews
Apple MacBook Pro MD101LL/A 13.3-Inch Laptop (NEWEST VERSION):Computer